×
Skip to main content

Augmented Reality & Virtual Reality

AR VR banner 

As part of our instructional innovation services for Health Sciences programs, ITRS invites interested faculty to collaborate on the design, execution, and delivery of augmented reality/virtual reality (AR/VR) learning in your courses. ITRS currently has 11 VR headsets for use in a learning design, and can assist with activity and assessment development, equipment setup, and deployment.

AR and VR in learning can offer a diverse range of applications, and we are working to share our explorations in contemporaneous scholarship to inform our programming and faculty collaborations.  

If you are a Loyola faculty member interested in using AR/VR in your course or academic projects, or to discuss curricular applications using AR/VR, please schedule an intake consultation using our ITRS booking form.    

Available Equipment 

  • Oculus Quest (6) 
  • Oculus Rift S (5) 

Research & Resources

  • Christopoulos A, Pellas N, Kurczaba J, Macredie R. The effects of augmented reality‐supported instruction in tertiary‐level medical education. British Journal of Educational Technology. 2022;53(2):307-325. doi:10.1111/bjet.13167
  • Fisher, J.A., Samuels, J.T. (2021). A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_47
  • David Parsons & Kathryn MacCallum (2021) Current Perspectives on
    Augmented Reality in Medical Education: Applications, Affordances and Limitations, Advances in Medical Education and Practice, , 77-91, DOI: 10.2147/AMEP.S249891

AR VR banner 

As part of our instructional innovation services for Health Sciences programs, ITRS invites interested faculty to collaborate on the design, execution, and delivery of augmented reality/virtual reality (AR/VR) learning in your courses. ITRS currently has 11 VR headsets for use in a learning design, and can assist with activity and assessment development, equipment setup, and deployment.

AR and VR in learning can offer a diverse range of applications, and we are working to share our explorations in contemporaneous scholarship to inform our programming and faculty collaborations.  

If you are a Loyola faculty member interested in using AR/VR in your course or academic projects, or to discuss curricular applications using AR/VR, please schedule an intake consultation using our ITRS booking form.    

Available Equipment 

  • Oculus Quest (6) 
  • Oculus Rift S (5) 

Research & Resources

  • Christopoulos A, Pellas N, Kurczaba J, Macredie R. The effects of augmented reality‐supported instruction in tertiary‐level medical education. British Journal of Educational Technology. 2022;53(2):307-325. doi:10.1111/bjet.13167
  • Fisher, J.A., Samuels, J.T. (2021). A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_47
  • David Parsons & Kathryn MacCallum (2021) Current Perspectives on
    Augmented Reality in Medical Education: Applications, Affordances and Limitations, Advances in Medical Education and Practice, , 77-91, DOI: 10.2147/AMEP.S249891